Hey all! I'm Colin Beard, an aspiring video game developer and member of Fracture Game Development, and this is my first major project, a platformer called North Island. This game has gone through quite a few changes over the years in everything from art to gameplay, and I'm happy to announce that I finally have an iteration that I am confident enough with to release publicly!
What this game will be in it's full version is a metroidvania-style platformer with a changing layout in most areas every time you start a new game. The map is huge and the randomized rooms are only limited by how many I make for a given area. So far in the demo, there are two 'floors' with randomized room layouts that draw from pools of 8-10 premade rooms, along with several non-randomized ones between them for story purposes. Ideally, at the end of the game's development, I can even continue developing new levels to keep the experience fresh each time you start a new game. The game saves your progress based on room progression along with your map, so it will allow you to pick up exactly where you left off with the exact same map you had at an earlier time.
That isn't all, though! Throughout the game, you will obtain randomized powerups along with ones you normally get from defeating bosses. Most of the mobility powerups (that is, the ones that keep you on a set path like other metroidvanias) are obtained by completing the game, but 2/3 of the others must either be found or bought using chips! As of right now, chips unfortunately do nothing, but there is an update to come that allows you to purchase your first health and defensive powerups!
Also in the game is the first boss, and I'll leave his mechanics for you to figure out. He's a little confusing, but once you learn what he does, he's quite easy. I want to make my game as fair as possible and as fun as I can, but be ready for some difficult bosses that will stand in the way of your journey to figure out what the mysterious robots of North Island are up to!
Be sure to tell me what you think about it once you finish the demo as well. Criticize and find bugs that I may have missed during testing with me and my associates, and please let me know if an area is too hard or too easy. I personally feel the balance is a bit fair, but I'm always open to suggestions.
Arrow keys to move, space bar to jump, X to use your projectile once you unlock it. Plug in a controller if you want, it's supported as well!
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